Multi-Node K8s GitOps Infrastructure
Architected multi-node Kubernetes cluster automation with Terraform, Ansible, and k3s — implementing GitOps deployments via Argo CD, Helm charts, automated TLS certificates, and zero-downtime rolling updates.
Cloud & DevOps Engineer with a Computer Science foundation. Focused on automating multi-node Kubernetes clusters, Infrastructure as Code (IaC), GitOps pipelines, and scalable cloud deployments.
I am a Cloud & DevOps Engineer with a Computer Science degree from Summit University. My focus is on cloud infrastructure automation, container orchestration with Kubernetes, and modern GitOps workflows. I enjoy taking applications from raw source code to highly available, self-healing deployments in the cloud.
My toolkit spans Infrastructure as Code (Terraform), configuration management (Ansible), container platforms (Docker, k3s/K8s), and CI/CD pipelines (Argo CD, GitHub Actions), alongside hands-on full-stack development with TypeScript, Node.js, and Python.
Designing reproducible, zero-downtime infrastructure where code defines state, monitoring catches failure early, and recovery is automated.
See cloud & dev projectsA mix of academic research, hands-on labs, product thinking, and web development — each showcasing a different dimension of my skills.
Architected multi-node Kubernetes cluster automation with Terraform, Ansible, and k3s — implementing GitOps deployments via Argo CD, Helm charts, automated TLS certificates, and zero-downtime rolling updates.
A multiplayer life simulation game built with Node.js 24, pnpm, PostgreSQL, WebSockets, and Docker containerization — featuring live server events, interactive career paths, and cloud deployments on Netlify and Vercel.
Play it liveAn on-demand marketplace platform connecting buyers with vetted artisans and merchants — built with custom JavaScript state management, dynamic role-based booking flows, and responsive UI design.
Visit Hermes HubA CNN-based image classification system that identifies crop diseases from leaf images, achieving 87.45% test accuracy. Built to explore deep learning workflows from data preparation to model evaluation.
Contributed to a PTDF-funded research project as a research assistant, working with UAV pipeline imagery and annotating a dataset of 4,000+ images for leak detection models.
An interactive football simulation engine prototype built with React 18, TypeScript, Tailwind CSS, Shadcn UI, and Radix primitives — exploring real-time state, query management, and animated match logic. (Project archived / abandoned).
Designed the UI/UX architecture for a PVP blockchain game built on Solana — crafting player flows, battle interface layouts, and Web3 in-game mechanics. (Specific designs and proprietary assets under NDA / redacted).
Architected the frontend and user experience for an NFT mint portal on Solana — designing seamless wallet connection states, real-time collection supply trackers, and high-conversion minting flows. (Live production links redacted).
Technologies and tools I work with — from languages and frameworks to cloud platforms and design tools.
Graduated with Second Class Upper honours. Specialized coursework in distributed computing, cloud networking, system architecture, and software engineering.
Designing and deploying scalable cloud infrastructure: multi-node Kubernetes orchestration, automated cluster bring-up via Ansible, Infrastructure as Code with Terraform, and continuous delivery via GitOps / Argo CD.
Assisted technical data processing and annotation pipelines for a PTDF-funded UAV image pipeline research initiative.
Organized developer workshops, peer-learning tracks, and hands-on build sessions for university students.
I'm open to entry-level roles, internships, collaborative projects, and any opportunity to learn and build through practical work.